AI Insights · Timothy · July 2024
Top 5 School Games on iOS in South America Q2 2024
A detailed look at the performance of the top 5 school games on iOS in South America during Q2 2024, including weekly downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 school games on iOS in South America showcased diverse performance metrics, reflecting varied user engagement and revenue generation. Here's a detailed look at each game's performance:
Teacher Simulator from Kwalee Ltd experienced significant growth in weekly revenue, starting from just $6 at the beginning of April and peaking at $206 in late May. The app's weekly downloads saw a notable high of approximately 22.8K in the week of April 22, followed by a gradual decline, ending the quarter with around 2.5K downloads. Weekly active users mirrored this trend, starting at 9.4K and peaking at 34.4K in April, before stabilizing around the 12K mark in June.
SAKURA School Simulator by Garusoft LLC maintained steady weekly downloads with minor fluctuations, ranging from 1K to nearly 2.2K. The active user base remained relatively stable, fluctuating between approximately 5.1K and 5.9K throughout the quarter, indicating consistent user engagement.
Anime High School Girl Life 3D from Muhammad Ifran showed modest weekly revenue, peaking at $66 in late April. Weekly downloads remained stable, averaging around 900 to 1K downloads per week. Active users saw slight growth, starting at 680 and reaching 749 by the end of June.
Math Crossword — Number Puzzle from Zephyrmobile had a notable increase in weekly downloads, peaking at over 2.3K in mid-May. However, downloads dropped significantly in June, ending with just over 130 downloads per week. Active users followed a similar trend, peaking at 4K in May and declining to around 1.5K by the end of the quarter.
High School Simulator 2018 by tomoya sugikami showed consistent weekly downloads, fluctuating between 430 and 910. The active user base remained steady, with a slight increase from 2.3K to 2.6K in early May, ending the quarter around 2.2K to 2.3K.
These insights, derived from Sensor Tower data, reveal the varied performance and engagement levels of these top school games in South America. For more detailed insights and data, visit Sensor Tower.